I owned most of the games I listed in that first sentence. Star Frontiers was the notable exception. My only experience with it was watching my algebra teacher confiscate a copy from one of my classmates as a Freshman in High School. That seems like an odd oversight especially given how much more product support there was for SF over the years. Looking back, I suppose that space gaming just was not high on my list of priorities.
|The Kurabanda Chieftan, an |
honorless dog... er, monkey...
That said, the Star Frontiers game had pirates and criminals and crazy (as opposed to mad) scientists and people to save. Good times. The game master, one of the rotating Player-GMs in my Sunday game, was a long time devotee of the universe and knew what was going on. We played the game in Savage Worlds and my character went from a complete newb all the way to "so Legendary I can't figure out what advance to take next" level. Through it all he managed to carry an unopened box of cheeze doodles, an accomplishment that I am absurdly proud of.
When considering space games to potentially run for this blogging exercise, Star Frontiers came to mind for a couple of very good reasons, but there were some reservations as well. Primarily, unless I run this game for the weekday group, there is the possibility that I might be stepping on the toes of the other GM. I would hate to run the game if he considered it HIS domain. Also, there is the very real fact that he knows the game world with the kind of consciousness that decades of exposure to the material can provide. I will never know as much about the Star Frontiers universe as he already does.
|Ready for action. Except the Dralasite on the left. |
He looks like he is about to sneeze.
On the other hand, it perhaps he is like me and runs the game because he wants to play in the world but never gets the opportunity. I know that I would be thrilled to play in a regular 7th Sea, Legend of the Five Rings or Savage Mars game. I have run those games, the first two a LOT, because no one else will. If that is the case then maybe this game is one of the best options of the month. It is always a good idea to make your once and future GM happy!
That said, my knowledge of the game world is kinda spotty. Much of the original material is available online, but is a melange of radically different rules systems, optional, but sometimes treated like cannon races, and the sort of muddy writing that made gaming in the 80s both the best of times and the worst of times. Likewise, the preprinted modules are all well trod material for some of my potential players, so they are not likely a good source of anything but inspiration. In order to get my footing, I think a first adventure with very little chance go off the rails is in order. The players are in that cosmopolitan hub Port Loren when a general call goes out. Local datanets indicate that PanGalactic Corporation's CEO Chang Kim Lee is looking for a ship's crew for a personal mission and fast! Mr. Lee has the kind of connections that can make a career, or break one. The PCs, looking for adventure, wealth, and gainful employment, will likely jump at the chance to get in good with such an important personage. This is the kind of opportunity that a body would kill for. Too bad someone with low morals is willing to do just that to the PCs...