What I have had a handle on in the past, however, was the pulp genre. I have run several well received Pulp style games over the years in GURPS and Savage Worlds. In addition, one of the first games I came across after Dungeons and Dragons was the magnificent (for its time and still pretty spiffy) Gangbusters.
|How did they cram this much greatness into such a tiny box?|
As my current supers game began winding down, I started to mull over why I felt it wasn't what I hoped it would be, and what I could do to make it better. And that got me to thinking about other super hero concepts that didn't work out. "Masks" a mini-series by Dynamite comics came immediately to mind. Dynamite has cut a niche for itself in the comic market by utilizing a number of older intellectual properties like Green Hornet and the Shadow. "Masks" was supposed to be a BIG crossover story line where all the various pulp era masked characters they licensed would team up. Look at this cover and think about how awesome this concept ought to be:
|Standing together since 1825. Wait? What?|
The central concept of "Masks" is a pretty good one. So like the old Reese's Cup commercial, my concept for the Masks of Lakefront campaign takes two great tastes, Masked Pulp Heroes, and Organized Crime in Lakefront City, and mashes them together. The power levels of the Pulp Era masked heroes is not so high as to be unwieldy, the cultural touchstones of the gangster genre are familiar to most of the players I play with, and Lakefront City, especially once you throw in all the info about the place added from the various Gangbusters modules from the past, is a helluva potboiler location to mix it all together.